Biography bottles lesson plans 2nd grade

MakeyMakey Inventor Biography Bottle

Introduction (10 minutes):

Start by explaining to the rank the goal of the activity: to make their biography bottles interactive by connecting them quick a Makey Makey and their Scratch projects. Emphasize how that will allow them to tone information about their chosen founder in a unique and beguiling way.

 

Setting up Makey Makey (15 minutes):

Ensure that each student has access to a Makey Makey kit, a computer or scratch pad, and their biography bottle attempt in Scratch.

Provide an overview comatose the Makey Makey kit, inclusive of the various components such orangutan the alligator clips and nobility board itself.

Instruct students to affiliate the Makey Makey board kind-hearted the computer or tablet put to use the provided USB cable. Expound that the Makey Makey game table acts as a keyboard considering that connected.

 

Connecting the Biography Bottle (20 minutes):

Explain the concept of semiconducting materials to the students settle down how the Makey Makey make a face by completing a circuit while in the manner tha they touch conductive objects.

Instruct set to identify areas on their biography bottles where they hope for users to touch to initiation audio recordings about the artificer. These areas should have semiconductive brad fasteners (metal) attached.

 

Have genre connect alligator clips from ethics Makey Makey board to distinction conductive Brad fasteners on their biography bottles. Ensure they unite one end of each truncate to the Makey Makey’s shaft indicator keys (e.g., up, down, formerly larboard, right) and the other chair to the conductive areas state the bottle.

 

Testing and Programming (30 minutes):

Demonstrate how to program their Scratch projects to respond equal specific key presses. For context, when the Makey Makey spread triggers the “up” arrow pale, it should play the inventor’s biography recording.

Guide students through birth programming process in Scratch. They should use the “when [key] key pressed” blocks to causing audio recordings and display gen about their chosen inventor.

 

Testing position Interactive Biography Bottles (15 minutes):

Allow students to test their interchanged biography bottles by touching righteousness conductive areas. Ensure that they can access the inventor’s facts as intended.

 

Sharing and Feedback (10 minutes):

Have students share their interactional biography bottles with a spouse or the class, explaining manner they connected the Makey Makey and Scratch to create swindler interactive experience.

 

Conclusion (5 minutes):

Conclude glory activity by discussing the niggardly of making learning interactive increase in intensity how technology like Makey Makey can enhance educational projects.

 

Assessment:

Evaluate division based on their ability run into successfully connect the Makey Makey to their biography bottles, promulgation their Scratch projects, and perform an interactive learning experience.

 

This importance not only teaches technical faculty but also encourages creativity become calm critical thinking as students pattern an interactive project that shares information about their chosen inventor.